Sony Cell Phone D2212 User Manual

White paper  
September 2014  
XperiaTM E3 dual  
D2212  
Note: Screen images are simulated.  
 
White paper | Xperia™ E3 dual  
Table of contents  
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White paper | Xperia™ E3 dual  
Product overview  
Highlights  
• Slim and light design  
• Corners and screen designed to prevent everyday wear  
• Smart social camera  
• Faster entertainment with 4G and a long-lasting battery  
Looks that never get old  
The Xperia™ E3 dual makes a style statement right out of the box. Sharing the same design as Sony’s  
new flagship phones, the Xperia™ E3 dual is a smartphone you can be happy to hold. Slim and light, it’s  
designed to be easy to use with just one hand. Choose bright white, sharp black or the new bold lime.  
Now fast forward a few months. Where your friends’ phones are showing wear, yours is still showing off.  
The corners on the Xperia™ E3 dual are designed to prevent nicks and colour chipping in case of an  
unexpected bump. Thanks to a scratch-resistant screen made of durable tempered glass, your  
smartphone keeps looking smarter for longer.  
Attention-grabbing features  
Forget ‘standard’. Every detail of the Xperia™ E3 dual is there to set you apart. Sony’s uniquely creative  
camera apps add more fun and interaction to your photo taking. Download AR Fun to mix reality with 3D  
effects that change as you move the camera. Capture even the fastest moves with Timeshift burst. Or use  
“Social live” to send videos live to Facebook. Got your friends’ attention? Now wow them with a sleight of  
hand. With a simple flick of the wrist, you can launch the camera or open Facebook. Gesture control gives  
you the power to control your phone – and impress your friends – in all new ways.  
Entertainment in full gear  
A car chase in your pocket. The latest dance song in your hand. Sony’s exclusive media apps give you  
access to some of the world’s best entertainment. And the Xperia™ E3 dual gives you a VIP pass, with the  
kind of out-of-the-box entertainment package that only Sony can deliver. 4G networks and a Quad-core  
processor mean your movies, songs and games load in an instant and run without irritating interruptions.  
Think the party may go all night? The Xperia™ E3 dual has a powerful, long-lasting battery and also  
Battery STAMINA Mode, so you can keep the fun streaming in.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
Google™ Android™ 4.4 (KitKat)  
1.2 GHz Qualcomm MSM8226-2 Quad-core  
Adreno 305  
GPU  
Size  
137.1 x 69.4 x 8.5 mm  
143.8 grams  
Weight  
Available colours  
SIM card  
Black, White, Lime  
Dual SIM  
Main screen  
Colours  
16,777,216 colour TFT  
854x480 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
4.5 inches  
Yes - Durable tempered glass  
On-screen QWERTY keyboard, 12-key input  
Touch screen  
Touch gesture  
Handwriting recognition  
Memory  
Capacitive  
Yes – multi-touch, up to 2 fingers supported  
Yes  
RAM  
1 GB  
Flash memory  
Expansion slot  
Camera  
Up to 4 GB*  
microSD™ card, up to 32 GB  
Camera resolution  
Smooth zoom  
Video recording  
Front Camera  
Sensors  
5 MP  
4x  
Yes – HD 1080p  
Yes – VGA  
Accelerometer  
Ambient light sensor  
Proximity sensor  
Yes  
Yes  
Yes  
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Magnetometer  
Networks  
D2212  
Yes  
SIM 1: UMTS HSPA+ 900 (Band VIII), 850 (Band V), 1900  
(Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
SIM 2: GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
Data transfer speeds  
GSM GPRS  
(upload and download)  
Up to 85.6 kbps  
Up to 237 kbps  
GSM EDGE  
(upload and download)  
UMTS HSUPA (upload)  
UMTS HSDPA (download)  
Talk time (GSM)  
Cat. 6, up to 5.76 Mbps  
Cat. 14, up to 21 Mbps  
Up to 12 hours 20 min.**  
Up to 508 hours**  
Standby time (GSM)  
Talk time (UMTS)  
Up to 8 hours 41 min.**  
Up to 505 hours**  
Standby time (UMTS)  
Music listening time  
Video playback time  
Battery (Embedded)  
Up to 49 hours 4 min.**  
Up to 7 hours 27 min.**  
2330 mAh, minimum  
* Memory comprises approximately 2.3 GB of firmware, plus 1.7 GB of “Internal Storage” for music, pic-  
tures and movies, and downloaded applications and their data. For more details about memory, see  
** Values are according to the GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and device  
usage.  
NOTE: Performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
5 megapixel camera  
4x smooth zoom  
Auto scene recognition  
Face detection  
Geotagging  
Google Chrome™*  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (A2DP)  
ClearAudio+  
Clear Bass™  
Clear Phase™  
Clear stereo  
Dynamic normaliser  
Manual equaliser  
SensMe™  
HDR for pictures  
Image stabiliser  
Quick Launch  
Scene recognition  
Self-timer  
Web browser (WebKit™)*  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Send to web  
Smile Shutter™  
Sweep Panorama  
Touch capture  
Video recording (HD 1080p)  
White balance  
Design  
Auto rotation  
Communication  
Call list  
Messaging  
Conversations  
Battery STAMINA mode  
Gesture input  
Conference calls  
Facebook™ application*  
Friends application  
Hangouts™*  
HD voice support  
Loud Speaker  
Multiple IM  
Noise suppression  
Speakerphone  
Email  
Google mail™*  
Illumination effect  
On-screen 12-key keyboard  
On-screen QWERTY keyboard  
Picture wallpaper  
Screen capturing  
Shake control  
Touch screen  
Voice input  
Wallpaper animation  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Text messaging (SMS)  
Xperia™ with Facebook™  
* This service is not available in all markets.  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
Media browser  
Motion gaming  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness, health sup-  
port  
PlayMemories*  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
Radio (FM radio with RDS)  
Sony Entertainment Network**  
Video streaming  
Contacts  
eCompass™  
Setup guide  
Stopwatch  
Timer  
GLONASS  
YouTube™*  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
World clock  
Media Go™*  
PC Companion  
Smart Connect  
Synchronisation via Facebook™  
Synchronisation via SyncML™  
Synchronisation via Google™  
Synchronisation with computer  
Synchronisation via Microsoft®  
Exchange ActiveSync®  
USB High speed 2.0 support  
USB mass storage  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
** Sony Entertainment Network with Music Unlimited is not available in every market. Separate  
subscription required. Additional terms and conditions apply.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Developer World or your  
Sony contact person where applicable.  
Device-to-device communications (local)  
Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2 (Audio/Video  
Distribution Transport Protocol v1.2)  
Audio /Video Remote Control Profile v1.5 (Audio/ Video  
Control Transport Protocol v1.4)  
Dial-up Network Profile v1.1  
Hands Free Profile v1.6  
Human Interface Device Profile  
Headset Profile v1.2  
Message Access Profile v1.1  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phone Book Access Profile v1.1  
Sim Access Profile v1.1  
File Transfer Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Connectable devices  
Products that support at least one of the profiles listed  
above.  
Bluetooth 4.0 accessories generally require installation of  
a supporting application.  
More information:  
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Wi-Fi®  
Supported standards  
IEEE 802.11 b/g/n and Wi-Fi®  
Wi-Fi Direct®, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct® compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz  
Up to 150 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
ANT+™ wireless technology  
Connectable devices  
ANT+™ devices require the download of a supporting  
application  
Frequency band  
Data transfer rate  
Encryption  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One to Many, Many to One, Peer to Peer, Star, Practical  
Mesh  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS, Wi-Fi®  
BIG5 Traditional Chinese  
GB2312 Simplified Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
USASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and START-  
TLS  
HTML mail  
Yes (read only)  
More information:  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0  
• 3GPP™ Control Plane location (including Emergency location), only supports E911  
• Qualcomm® GPSOneXtra  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
Supported in file format  
Audio decoding MPEG-1/2/2.5,  
audio layer 3  
MP3 (.mp3), 3GPP (.3gp),  
MP4 (.mp4, .m4a)  
AAC, AAC+, eAAC+  
AMR-NB, AMR-WB  
General MIDI (GM)  
Linear PCM 16 bit  
OTA  
3GPP (.3gp), MP4 (.mp4)  
3GPP (.3gp), MP4 (.mp4)  
SMF (.mid)  
WAV (.wav)  
OTA (.ota)  
Ogg vorbis  
Ogg vorbis (.ogg)  
Supported in file format  
Audio Recording  
Encoder format  
AMR-NB, AMR-WB  
3GPP (.3gp), MP4 (.mp4),  
AMR (.amr)  
AMR-NB, AMR-WB, AAC-LC ste-  
reo  
3GPP (.3gp), MP4 (.mp4)  
Sample rate: 49 kHz  
Bit rate: up to 128 kbps  
Image Playback  
Decoder format  
Supported in file format  
1, 4, 8, 16, 24 and 32 bpp and RLE BMP (.bmp)  
encoded formats  
Single and multi-frame, bitmap  
mask support (GIF87a format and  
GIF89a format)  
GIF (.gif)  
Joint Photographic Experts Group  
JPEG (.jpg)  
Portable Network Graphics Bitmap PNG (.png)  
mask support  
Webp  
Webp (.webp)  
Image Capture  
Video Playback  
Encoder format  
Joint Photographic Experts Group  
Decoder format  
MPEG-4 Visual Simple Profile  
H.264  
Supported in file format  
JPEG (.jpg)  
Supported in file format  
3GPP (.3gp), MP4 (.mp4)  
3GPP (.3gp), MP4 (.mp4)  
3GPP (.3gp)  
H.263 Profile 0  
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Video Recording  
Encoder format  
Supported in file format  
- Video H.263 Profile 0, H.264 High 3GPP (.3gp), MP4 (.mp4)  
Profile  
- Audio: AAC-LC stereo  
Bit rate: 10 Mbps  
AMR-NB  
Audio/Video Streaming  
Streaming transport  
RTSP according to 3GPP™  
HTTP streaming  
Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12.0  
Microsoft® Exchange ActiveSync® protocol version 14.0  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
Web browser  
Google Chrome™ for Android™ is pre-installed in markets/regions where no restrictions apply.  
Related information:  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2014 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Apps > Running. You should  
have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid slowdowns and application  
restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ E3 dual has about 1 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free under Settings > Storage > DEVICE  
MEMORY. You can also view more detail about how much memory is used by applications under  
Settings > Apps. In the Xperia™ E3 dual, about 1.7 GB of Internal Storage is available out of the box.  
Please note that in Sony Mobile 2014 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2014 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ E3 dual supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the relevant Xperia™ E3  
dual Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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